Rules — Highrise Heist
Game Rules "Highrise Heist"

Strategic board game for two players
The player who controls more highrises wins
Setup
10 stands on the table: 1 golden (★) and 9 regular
First move — 1 block is placed, second player can swap colors
Turn
A player's turn consists of two phases, executed in order:
1. Transfer
Can make one transfer or skip this action
Top blocks of the same color transfer as a group — cannot split
Can transfer your own and opponent's blocks
Target: empty stand or stand with same color on top
Max 11 blocks per stand, excess removed from the game
Transfer example
3 red blocks transfer from A to B as a group
2. Placement
1 to 3 blocks per turn
On max 2 stands
Completing Highrises
A highrise can only be completed by transferring a group of your color blocks
When only 2 stands remain, you can complete by placement
If a stand has 11 blocks, it is complete: no more blocks allowed
Only one highrise can be completed per turn
Owner = player whose block is on top
Completion example
Victory
The player who controls more highrises wins
At 5:5 the golden highrise (★) owner wins
6+
highrises = victory
5:5
golden stand decides
Keyboard Shortcuts
EnterConfirm move
EscCancel transfer
NNew game
ZUndo (PvP)
Golden Rush — 4-player mode
9 stands in a cross layout (1 center + 8 arms, two per player)
Each player owns stand «order=1» (near) and «order=2» (far) of their color
Key rule: you cannot close «order=2» while «order=1» is still open
Close both your stands → you join the queue for the golden center
First in queue captures the center (+15 points, FIFO)
Board layout — 4 players on a cross
Each player owns stand «1» (near) and «2» (far). Close «1» first, then «2». The center is shared.
Scoring
+1
per block
+5
order=1 close
+8
order=2 close
+15
center
+5
2v2 team bonus
Rewards (online only)
+2 for participating
+10 for winning
+3 for capturing the center
Resign mid-game = 0 bricks


